Poison and other weapon coatings.

Discussion in 'Suggestions' started by MirageKing, Oct 21, 2015.

  1. MirageKing

    MirageKing Christmas VIP Halloween VIP Grey VIP Rainbow VIP Knight Young Knight Seasoned Adventurer Oldtimer Alpha Key Holder

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    This idea has been thrown around the SB a fair bit, and I've heard talk about it, but can find no confirmation anywhere, so I figured why not make a write up with a few ideas.

    Basic premise is simple, finding a way to inflict poison upon a target. with a lack of magic there are few options for DOT, and poison is the main option for it, along with bleed for serrated weapons. the problem is proper implementation.
    The easiest solution is probably items "coat" a weapon with different liquids for a set amount of time, or alternatively a set amount of hits.

    Different types of coatings could include
    • basic poison
      • less expensive
      • deals less damage or has a smaller chance to activate
      • few uses
    • high concentration
      • high damage over a shorter time
      • very very valuable and hard to make
      • high infliction rate
    • Paralysis
      • also expensive
      • very low infliction rate
      • "illegal" having this in your possession, if discovered by another player and reported would mark you as orange.
      • stuns the target for a short time.
    • Blood thinner
      • based on a "bleed" mechanic, deals no damage on its own, but increases bleed rates on bleeding weapons.
    Those are just some options I could think of on the spot.
    As the devs have said, there will be no ranged combat, but im not sure if the idea of consumable "darts" has been shot down. expensive one time use items, so that they cant be used for combat, that deal no damage but inflict poisons on the target from a distance, it hardly counts as ranged combat.

    Another option for poisons as well would be in food/drink. poisoning a consumable and giving it to a person to inflict the status effect on them.

    So what are peoples thoughts on this. If poisons and coatings and such ARE confirmed for AoA, theres a good chance I'll be making my own guild based around poison use.
     
    Nekoko and RobinHoodPT like this.
  2. Kigana

    Kigana Young Knight Seasoned Adventurer

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    I very much like the idea of sneaking poisons into food and drink. It would make finding trustworthy people a necessity and add some alternative methods for PKers.

    What I'm not so sure on is coating the weapons. I would prefer if certain weapon skills inflicted status effects like paralysis, poison, tumble, etc. If not, then I would prefer if weapons came with certain boosts in areas, for example a sword drop might have the added bonus of causing bleeding damage on a critical hit.

    I would be fine with poison on weapons as long as the poisons aren't so overpowered that you basically NEED to apply them before doing anything in the game. If they are expensive and aren't necessary to completing the game, but provide a little boost for your money then it should be fine.

    This is just a personal opinion of mine, but I don't like needing to constantly use consumables everytime I log in because I'm that type of player that likes to hoard everything and never use it. In my opinion it would be better if weapons came with special effects, you could slot in runes for abilities that you want, or effects were caused by weapon skills.
     
  3. MirageKing

    MirageKing Christmas VIP Halloween VIP Grey VIP Rainbow VIP Knight Young Knight Seasoned Adventurer Oldtimer Alpha Key Holder

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    they would require you to skill into them, apothecary skills and the like. if you dont know how to handle strong poisons and coat them on a blade youd just end up killing yourself. mix that with a very high cost if you dont make them yourselves and youve got something only a specialist can use.
     
  4. Anon

    Anon Black VIP Warlord Veteran Knight Young Knight Seasoned Adventurer Oldtimer

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    Why would having a paralysis poison be illegal?
     
  5. Kigana

    Kigana Young Knight Seasoned Adventurer

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    I assume because of how deadly it is to players. I don't think it would be illegal, but I would definitely be more wary if I heard someone had such a poison.
     
  6. MirageKing

    MirageKing Christmas VIP Halloween VIP Grey VIP Rainbow VIP Knight Young Knight Seasoned Adventurer Oldtimer Alpha Key Holder

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    pretty much this, assuming that paralysis would have very little effect on bosses and such, its only good for small enemies and humans, sooo watch out basically.
     
  7. Anon

    Anon Black VIP Warlord Veteran Knight Young Knight Seasoned Adventurer Oldtimer

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    But its stunning for a few seconds how bad can that be ._.
     
  8. Lexeon

    Lexeon Adventurer Adventurer

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    Of course, when you have a poison, you also have an antidote. Maybe whenever you want to go out of a safezone you would be able to get yourself some kind of temporary immunization before you go or whenever you are being attacked. Also, maybe some kind of skill that would decrease the effects of a poison on yourself. I'm guessing shields will protect against poison when blocking.

    Imagine if these kinds of things were implemented into the game and had a complex system. You would sell your powerful poison that only you or a couple friends knew how to make to other people for a very high price. That would make you a lot of money, yes. However, what if these could be tested, and later on another apothecary made an antidote/immunizing drug for that poison. Suddenly your special product is worthless, and now another person is making a profit and destroying your product.

    Also, if you had a written recipe for some kind of expensive potion/poison and you die, suddenly someone else knows it and can do whatever they please with it. What if they posted the recipe on the wiki? Would the areas where you get the materials for the drug be thrown into utter chaos? Now a poison that bypasses the antidote but has the same basic effects would have to be made.
     
  9. Kigana

    Kigana Young Knight Seasoned Adventurer

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    In SAO, paralysis was the most dangerous status effect ESPECIALLY for solo players. The SAO Wiki says:
    "Players affected by this debuff are rendered immobile for a long period of time. The minimum duration of the effect is 10 minutes, though the duration of the effect may be longer, depending on the strength of the attack that triggered this status."
    Note: You could cure conditions with Antidote crystals. These were expensive but made sure that you could escape paralysis albeit at a large monetary cost.

    If you play with a group of people then they can draw aggro or defeat the enemy but for a solo player paralysis is death. There were multiple enemies in SAO that inflicted paralysis and the 2nd floor boss even had an AOE paralysis that almost wiped the frontline players.

    I don't know how the devs plan to balance paralysis, but I hope that they stick with the idea of a punishing condition that had to be looked out for and avoided at all costs.

    As stated above, at least in SAO you could cure conditions with Antidote crystals. While I like the idea of poison I'm not sure antidotes are needed. The poisons only inflict conditions, so you either deal with the conditions put on you, or use an Antidote crystal, I don't think there's a need to make an antidote for each and every poison type.

    ~Mod: Merged Double Post~
     
  10. Anon

    Anon Black VIP Warlord Veteran Knight Young Knight Seasoned Adventurer Oldtimer

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    Yea but I am talking about the Paralysis poison mirage suggested which has a low infliction rate and only stuns for a few seconds but its still illegal.
     
  11. Kigana

    Kigana Young Knight Seasoned Adventurer

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    Ah I see, I had assumed that it had a low infliction rate but upon applying the condition lasted as long as other Paralysis. But looking back he did mention it had a short duration time.
    It's not as overpowered as I thought, but other players would still be wary of it, which is to be expected.

    I don't think anything in this game would be "illegal" even if it was overpowered. Other players can't stop you, it just means they'll be more wary being around you.
     
  12. MirageKing

    MirageKing Christmas VIP Halloween VIP Grey VIP Rainbow VIP Knight Young Knight Seasoned Adventurer Oldtimer Alpha Key Holder

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    i said short time, i never said a few seconds, depending upon strength it could be seconds, it could be minutes, although minutes of paralysis in a game is just brokenly powerful. as for the illegal, like i said, itd make ya orange, not a red, but others should be wary.
     
  13. Anon

    Anon Black VIP Warlord Veteran Knight Young Knight Seasoned Adventurer Oldtimer

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    yea but why is it illegal in the first place its not really deadly enough for player's cursor to change
     
  14. MirageKing

    MirageKing Christmas VIP Halloween VIP Grey VIP Rainbow VIP Knight Young Knight Seasoned Adventurer Oldtimer Alpha Key Holder

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    if it lasts for more than a few seconds, which the stronger ones theoretically could, it might as well be unavoidable death if the target is alone and doesnt outclass you like kirito when he got attacked.
     
  15. Kigana

    Kigana Young Knight Seasoned Adventurer

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    I don't think it should affect your color cursor in any way. The color cursor changes to orange if you attack a player and red when you kill a player. If you haven't attacked anyone there is no reason for your cursor to change. If people hear that you have such a poison then they might be more wary around you, but it shouldn't affect your cursor.
     
  16. Anon

    Anon Black VIP Warlord Veteran Knight Young Knight Seasoned Adventurer Oldtimer

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    Exactly
     
  17. MirageKing

    MirageKing Christmas VIP Halloween VIP Grey VIP Rainbow VIP Knight Young Knight Seasoned Adventurer Oldtimer Alpha Key Holder

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    eh i thought itd just add a neat mechanic too it. guess others disagree oh well. i still want coatings, draulon said its "in the future" basically they plan on it but who knows when itll come.
     
  18. Nekoko

    Nekoko Adventurer Adventurer

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    Hey that's not really bad. I like the idea of being able to make the coatings and selling it for profit. But inflicting debuffs by means of food/drinks have an obvious flaw. For example, would you take an item from someone you barely knew/who would obviously won't do anything good? Other than that I like everything ;).
     
  19. MirageKing

    MirageKing Christmas VIP Halloween VIP Grey VIP Rainbow VIP Knight Young Knight Seasoned Adventurer Oldtimer Alpha Key Holder

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    It would be nice to have it in, join the "raid group" as a solo player, raid for awhile, they start to trust you, go out with them alone to get something, bam poison. maybe you could intercept inn food or something as well.
     
  20. Anon

    Anon Black VIP Warlord Veteran Knight Young Knight Seasoned Adventurer Oldtimer

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    They would have to eat/drink it outside of safe zones for it to work though.