This idea has been thrown around the SB a fair bit, and I've heard talk about it, but can find no confirmation anywhere, so I figured why not make a write up with a few ideas. Basic premise is simple, finding a way to inflict poison upon a target. with a lack of magic there are few options for DOT, and poison is the main option for it, along with bleed for serrated weapons. the problem is proper implementation. The easiest solution is probably items "coat" a weapon with different liquids for a set amount of time, or alternatively a set amount of hits. Different types of coatings could include basic poison less expensive deals less damage or has a smaller chance to activate few uses high concentration high damage over a shorter time very very valuable and hard to make high infliction rate Paralysis also expensive very low infliction rate "illegal" having this in your possession, if discovered by another player and reported would mark you as orange. stuns the target for a short time. Blood thinner based on a "bleed" mechanic, deals no damage on its own, but increases bleed rates on bleeding weapons. Those are just some options I could think of on the spot. As the devs have said, there will be no ranged combat, but im not sure if the idea of consumable "darts" has been shot down. expensive one time use items, so that they cant be used for combat, that deal no damage but inflict poisons on the target from a distance, it hardly counts as ranged combat. Another option for poisons as well would be in food/drink. poisoning a consumable and giving it to a person to inflict the status effect on them. So what are peoples thoughts on this. If poisons and coatings and such ARE confirmed for AoA, theres a good chance I'll be making my own guild based around poison use.